01
Real-world variation
Labs control lighting, floors, and clutter. Policies that ace the lab fail when any of them change.
HereLight, layout, surfaces, and clutter change by the hour and by the season. Nothing is reset between runs.
Humanoid field trials
Labs and demo floors control the variables that matter. A working farm doesn't. Bring your humanoid to uneven ground, changing light, dust, mud, real weather, and tasks that are never set up the same way twice.
01 What humanoid teams need
The bottleneck for humanoids isn't another clean demo. It's evidence from messy, variable, real places. That's what we provide.
01
Labs control lighting, floors, and clutter. Policies that ace the lab fail when any of them change.
HereLight, layout, surfaces, and clutter change by the hour and by the season. Nothing is reset between runs.
02
Demos show successes. Production needs to know what happens after a slip, a drop, or a blocked path.
HerePlenty of honest failures, logged and on video, plus room to practice recovery under supervision.
03
A one-day demo proves very little. Buyers want weeks of consistent performance on a defined task.
HereMulti-week pilots and full-season residencies on a site that operates every day of the year.
04
Dust, glare, low light, moisture, and grime break perception in ways simulation rarely captures.
HereDusty interiors, bright doorways, dark corners, condensation, and sub-zero winter mornings.
05
Flat concrete hides locomotion problems that gravel, mud, slopes, and thresholds expose fast.
HereGravel yards, ruts, wet and uneven floors, ramps, grates, snow, and ice, all within walking distance.
06
Teams need diverse teleop and autonomy data from new scenes, without handing it to someone else.
HereCollection plans agreed up front. Your data, your footage, your approval on anything shared.
02 Task library
A starting menu of tasks we can stage, from teleoperated first attempts to supervised autonomy.
T-01
Dozens of different mechanisms, many bent, sticky, or improvised.
T-02
Repetitive, heavy, time-sensitive work along long alleys.
T-03
Carrying and spreading loose material in tight, dirty spaces.
T-04
Wet floors, water pressure, and slippery surfaces.
T-05
Bags, buckets, and tools across uneven ground and thresholds.
T-06
Walk a route, read gauges, check equipment, and report back.
T-07
Shovels, scrapers, forks, and hand tools designed for people.
T-08
Gravel, mud, slopes, snow, and ice between buildings.
03 How a trial runs
The humanoid deployments that work start with one task, reach high reliability, then grow. Our trials follow the same path, with engineers on site who can work on your stack, not just watch the robot.
Step 1
Pick a single, well-defined task and agree on the success metrics before anything ships.
Step 2
Begin teleoperated or tightly supervised, in controlled zones, with written stop conditions.
Step 3
Repeat the task across days, weather, and conditions, and log every failure and recovery.
Step 4
Data, video, and a field report you can put in front of investors and customers.
04 FAQ
Yes. Most humanoid trials should start teleoperated or tightly supervised and progress toward autonomy as the plan allows.
Every trial has a written plan covering operating zones, supervision, and stop conditions. Our team decides when and where operation near people or livestock is appropriate, and many trials never need to go near animals at all.
Yes. Data collection is often the main goal. We'll agree on scope, privacy, and ownership up front. Your data stays yours.
Long enough to see failures repeat. A few days will surface the obvious problems; reliability claims need multi-week pilots, and seasonal effects need a winter.
Next step
We're scheduling a small number of founding-partner humanoid trials for 2027.